[KB-033] How do I configure Star Wars Pinball VR to work with my Arcade2TV-XR?

Product: Arcade2TV-XR / Star Wars Pinball VR | Platform: Quest VR | Confidence: High

Answer:

Star Wars Pinball VR requires specific in-game configuration to work properly with the Arcade2TV-XR controller:

Configuration Steps:

Enter the Star Wars Pinball VR game

Navigate to the TV inside the game world

Open the Options menu

Change the flipper controls from the default (LT/RT) to LB/RB

The X-Arcade device uses LB/RB for the flipper buttons, so this setting must be changed for the flippers to work

Important Notes:

Flipper Button Mapping Issue: If flippers remain mapped to the front buttons instead of the side flipper buttons, ensure you are using the purple mode (solo/pinball mode) and that the correct in-game settings are applied.

Gen2 has a supported Star Wars path, but failure does not prove the dongle is defective. Give support exact versions, mode and already-failed mapping tests before a replacement is selected. Evidence: Support thread 2026-01, keywords: Star Wars Pinball VR, flipper mapping, LB/RB, LT/RT, Gen 2 dongle, nudge, VPX, Tankstick VR, Zaccaria Pinball, Fallout, Creature From the Black Lagoon, right thumbstick Y-axis, Pinball M

Cabinet Installation & Upgrades

★ Entries added in v1.8 ★

Star Wars / Classic mapping already tried: preserve the actual recovery sequence

Scope: original Arcade2TV-XR, separate Haptics Kit and Gen2 on Quest; not XR MAX. In a January 2026 test history, changing in-game settings alone did not restore side flippers. A tested replacement Gen2 restored Star Wars side-flipper input, but physical nudge/plunger and Classic play still failed. After subsequent Haptics PCB and matched component updates, the production original-XR setup was reported working across FX, Star Wars and Classic. This combined recovery does not prove a single component fault or justify an automatic replacement/flash.

The prototype in the same test still lacked nudge after updates, and Star Wars sometimes needed closing/restarting after switching titles. Do not claim every prototype/revision has the same result or that switching titles can never cause an issue.

  1. Record controller, Gen2 and kit versions, actual mode and the exact game/table. Keep Pinball FX VR's red keyboard branch distinct from other titles' purple Pinball/XInput branch.
  2. Test side flippers after the documented in-game LB/RB adjustment. If it already failed, report that instead of repeating it as guaranteed.
  3. Follow the current component-matched guide with support; this January sequence is historical, not a recommendation to install old firmware or mix versions.
  4. Retest side flippers, physical plunger, physical nudge and audio vibration separately. For a title-switch issue, fully close/relaunch the affected game and report recurrence. A working FX game does not prove Classic or Star Wars is fixed.

Missing purchased Classic tables are a separate account/content-entitlement issue, not a reason to reflash controller hardware. In June 2026, reinstall and reboot did not restore one customer's tables; staff said X-Arcade cannot inspect Zen purchases/licensing and directed the already-contacted Zen support route. No entitlement restoration was confirmed.