Learning Proposal: HyperSpin build may still need Keyboard Mode remap, not X-Input

Reusable support point

When a Tank VR or Arcade2TV-style controller works as a mouse/joystick on PC but the main buttons will not assign inside a HyperSpin or similar preconfigured front-end build, do not assume the fix must be switching to X-Input mode.

One confirmed outcome showed the setup working in Keyboard Mode after the customer deleted the existing key entries and remapped them to the input layout expected by the third-party HyperSpin build.

Evidence from ticket 30761

Draft-quality feedback

Safe future wording

If the joystick/trackball already respond on PC but HyperSpin or a third-party front-end will not assign the main buttons, first check whether the build expects a specific keyboard map. Ask the customer to clear the old key assignments and remap them to the layout that build expects before concluding that X-Input mode is required.