Star Wars Pinball VR And Pinball VR Classics Bind To First Input At Launch
Reusable Answer
For Quest versions of Star Wars Pinball VR and Pinball VR Classics, the customer should not expect the same X-Arcade detection behavior as Pinball FX VR. These titles bind input at game launch.
The key rule is: power/connect the Arcade2TV-XR first, set the Gen 2 dongle to flashing purple / XInput Pinball mode, launch the game, and use the X-Arcade joystick immediately. If the customer uses Quest controllers first, the game may lock to the Quest controllers for that session, and the customer must fully exit/relaunch the game to regain joystick control.
For Star Wars Pinball VR, the customer may also need to set flipper controls to LB/RB in the in-game control options.
Drafting Guidance
Future drafts for this issue should lead with the launch-time input binding rule and link the public solution article:
https://support.xgaming.com/support/solutions/articles/12000107466-important-using-x-arcade-with-star-wars-pinball-vr-pinball-vr-classics-quest-
This is stronger than only saying "use purple mode" because the customer may already be in purple mode but accidentally locked the session to Quest controllers by using them first.
Source
Freshdesk ticket 31036 public support reply 12383299596 and solution article 12000107466.