Meta Quest 3S: original XR haptics hub, audio and charging
Scope and requirements
This is for the original Arcade2TV-XR / Tankstick VR with the separate X-Force Haptics Kit and Gen2 dongle, not integrated Arcade2TV-XR MAX. Quest 3S has one USB-C port and no built-in 3.5mm audio jack. To combine dongle input and wired haptics audio, a hub must provide working USB data plus 3.5mm audio output; using a battery strap also requires compatible charging passthrough. An audio-only adapter or charging socket does not establish those combined functions.
Tested wiring, followed by a later limitation
Support originally recommended this hub as working. After initial power-passthrough trouble, a customer reported this arrangement:
- Plug the hub directly into Quest 3S.
- Connect Gen2 through the haptics kit's USB-C-to-USB-A adapter into a USB-A data port on the hub.
- Connect the hub's 3.5mm audio output to the haptics kit's AUX input.
- For that customer's BoboVR setup, connect the external battery path to the hub's power-assist input. Confirm the exact hub, battery model and compatible input/cable with support; do not force a cable into a differently labelled port or treat an ambiguous 'iOS/lightning' description as connector identification.
- Test game input, sound and headset charging together. The customer reported several hours of Pinball FX VR with uninterrupted charging, not merely a charging icon.
Later outcome: after a week of daily use, the same customer reported intermittent dongle disconnections and an awkward/bulky setup. Support acknowledged that the existing hardware did not offer a clean, guaranteed workaround. The earlier successful test is therefore not proof of durable reliability or universal BoboVR compatibility. A different customer previously reported that a larger hub kept data and audio working where a smaller adapter did not; that separate result does not negate these later dropouts.
If audio works but input or charging fails
Record separately which function fails, the exact hub/battery model, firmware versions and the full connection order. Use only compatible charging equipment and the Gen2 guide's power limits. Test direct dongle input without the hub/strap, then add the identified accessories one at a time while checking input, sound and charging. Stop if connectors heat up or are mechanically strained. Send support the setup photo and when dropouts occur; do not assume that a charging indicator proves data stability or that buying another untested hub will fix it.
A smaller hub that supports simultaneous USB data, audio and charging was suggested by staff, but no specific replacement hub or long-term fix was confirmed in this history. Battery drain while the headset was off was also reported without a confirmed resolution. Do not promise that Gen2 eliminates all standby drain.
Yellow adhesive after a PCB replacement
The yellow material on the reviewed original XR connectors was a manufacturing aid for shipping/vibration, not a requirement for normal operation after an approved PCB swap. With power and external cables disconnected, confirm that connectors are seated; ask support before removing difficult adhesive. Do not pull on wires, solder connectors together, or apply an unspecified glue based on an old private draft. A customer confirmed normal controller and dongle operation after connecting the replacement PCB.
For component-specific firmware and pairing, follow the Gen2 guide.